

80) duties are unlocked upon completion of the quest Yet Another Striking Opportunity, and accessed by talking to the Soft-faced Bloke outside Eulmore.Įndwalker (Lv. 70) duties are unlocked upon completion of the quest Another Striking Opportunity, and accessed by talking to the Battle-scarred Veteran. The strength of the striking dummy varies depending on the difficulty selected, with all trials having a time limit of three minutes. 60), in which players will be tasked with destroying a striking dummy. GP slowly regenerates when outside of gathering actions, but does not regenerate during gathering actions.Unlocked upon completion of the quest A Striking Opportunity, and accessed by talking to the Goodly Adventurer thereafter, Stone, Sky, Sea offers trials tailored to various high-level duties starting from Heavensward (Lv. While you have a gathering class equipped, GP bar replaces your MP bar.

GP, or gathering points, are required to use some of your gathering actions. Too little Gathering can result in a miss instead of receiving an item.Īffects the rate at which Gatherer's Boon is triggered. CP regenerates fully after you complete a craft, but does not regenerate during crafting actions.Īffects the rate at which items are successfully gathered. When you have a crafting class equipped, CP bar replaces your MP bar. The value of this attribute is determined solely by your gear.ĬP, or crafting points, are required to use some of your crafting actions. The value of this attribute is determined solely by your gear.Īffects the amount of quality improved in a single synthesis step. Only applicable when in battle and role is Healer.Īffects the amount of progress achieved in a single synthesis step. Regeneration rate is determined by piety. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Also affects a spell's damage over time or healing over time potency.Īffects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the shorter the timers. The higher the value, the shorter the timers/higher the potency.Īffects the amount of damage dealt by magic attacks.Īffects the amount of HP restored via healing magic.Īffects both the casting and recast timers for spells ( not attacks or abilities). The higher the value, the more damage dealt.Īffects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks ( but not abilities or spells). The higher the value, the less damage taken.Īffects amount of damage dealt by physical attacks. The higher the value, the less damage taken.Īffects the amount of damage taken by magic attacks. The higher the value, the higher the frequency with which your hits will be direct.Īffects the amount of damage taken by physical attacks. Heals can Critical Hit, but they cannot be Direct Hits.Īffects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.Īffects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits ( the percentage of extra damage is fixed). The higher the value, the higher the frequency with which your hits will be critical AND the higher the potency of critical hits.
#FFXIV HEALTH CALCULATOR PATCH#
MP can be regenerated by using items such as Ethers.Īs of Patch 5.0 ( Shadowbringers), the MP cap for all levels is 10,000.Īffects the amount of physical and magical damage dealt, as well as HP restored. MP slowly regenerates over time in and out of combat.

If the MP cost of a spell is greater than your remaining MP, you cannot cast that spell. MP, or magic points, are required to cast spells. After you are KO'd, you must be resurrected via raise by another player or return to your Home Point. As you take damage, your HP will decrease.
